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请问新手练模拟器有没有什么指定动作啊?还是随便飞啊?

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楼主
发表于 2012-1-28 19:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我也不知道该怎么说,我的意思就是先连悬停然后前进,后退之类的动作!

欢迎继续阅读楼主其他信息

沙发
发表于 2012-1-28 20:30 | 只看该作者
3
发表于 2012-1-28 21:57 | 只看该作者
原帖由 沈阳暴力韩 于 2012-1-28 20:30 发表
930069


你太神了!
4
发表于 2012-1-29 02:00 | 只看该作者

太好了,新人的指航灯呀。

太好了,新人的指航灯呀。
5
 楼主| 发表于 2012-1-30 20:25 | 只看该作者
看了后还是有很多问题!还是不问了!会被人踩的!呵呵!
谢谢哦!~
6
发表于 2012-4-21 14:41 | 只看该作者
暴力韩够牛。。。:em23:
7
发表于 2012-4-21 16:58 | 只看该作者
菜鸟级都没有会完的路过:em20:
8
发表于 2012-4-21 18:20 | 只看该作者

小鸟就已经不易了

9
发表于 2012-4-22 11:27 | 只看该作者
最后需要联系的那一项  真的是神级的······还要靠听觉····
10
发表于 2012-6-10 20:58 | 只看该作者
本人还处在菜鸟级啊感觉进步太慢了:em17:
头像被屏蔽
11
发表于 2012-6-10 21:38 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
12
发表于 2012-6-11 13:37 | 只看该作者
原帖由 南京团团 于 2012-1-30 20:25 发表
看了后还是有很多问题!还是不问了!会被人踩的!呵呵!
谢谢哦!~


这个本来就是技术讨论区,
大胆问吧,谁敢乱踩大家一起帮你把他T出去。
13
发表于 2012-7-27 15:29 | 只看该作者
漫长的路哦
可能要准备100架备用机吧
14
发表于 2012-7-28 15:06 | 只看该作者
团团,你练得怎么样了,我也是刚开始练模拟器,菜鸟中的菜鸟,连降落都还成问题。也是不敢问,正在潜水找最初级教程。
15
发表于 2012-7-31 09:21 | 只看该作者
其实新手如果联系好的正、倒
四面悬停和航线后,可以考虑用3D M  里面的指定动作来作为练习对象。这样的基本动作有统一的评判标准,动作要求是统一的,也是收到全球玩家的认可。当然,这只是个人的想法,仅供参考。


附:指定动作列表    http://www.3dxchina.com/about.asp?id=7


16
发表于 2012-7-31 09:23 | 只看该作者
1 1 Travelling Backwards Flip With the helicopter travelling forwards along the flightline, a backwards flip is performed. The manoeuvre will be flown at medium speed maintaining constant height, direction and speed of traverse throughout. http://www.fly3dx.com/setMan_travellingBackwardsFlip.htm http://www.fly3dx.com/manoeuvres2009/01-TravellingBackwardsFlip.wmv
前进后滚翻1圈 直升机沿著与飞线平行的方向像前飞的过程中做一个后滚翻,直升机应中速飞行,保持高度,方向和速度不变。
2 1 2 x 4 point Backward Roll With the helicopter moving backwards at medium pace, the helicopter will be aileron-rolled twice, each roll being clearly delineated by 4 hesitation points. http://www.fly3dx.com/setMan_4ptBackwardRoll.htm http://www.fly3dx.com/manoeuvres2009/03-540Bounce.wmv
两个后退四位横滚 直升机中速后退飞行的过程中做两个四位横滚,横滚的四个停顿点要清楚。
3 1 540 Bounce This manoeuvre consists of 2 inverted stationary 540 degree pirouettes, 1 in each direction with the minimum hesitation at direction reversal. The manoeuvre will be entered from a stationary hover and should start and finish nose-in. Constant height and position to be maintained throughout. http://www.fly3dx.com/setMan_540Bounce.htm http://www.fly3dx.com/manoeuvres2009/03-540Bounce.wmv
540度弹簧 这个动作包含两个不同方向的倒飞540度自旋,在方向逆转点力求最少的停顿,这个动作应该从静态的对头飞旋停进入和改出
4 1 Stationary Metronomes This manoeuvre consists of a repetitive metronome with 6 pitch-reversals. The manoeuvre will be symmetrical about the centre-line and of consistent height, length of traverse and tempo. The manoeuvre may be performed tailboom vertical or horizontal. http://www.fly3dx.com/setMan_metronomes.htm http://www.fly3dx.com/manoeuvres2009/04-StationaryMetronomes.wmv
原地节拍器(定点钟摆) 这个重复的节拍器动作包括6个螺距逆转,动作必须以中心线对秤并保持同样的高度和速度,该动作可以取尾管横向或纵向来作。
5 1 Knife-edge Pirouette The knife edge pirouette should be entered from medium / fast-forward flight and top scores will be generated from accuracy, definition, constant height and good positioning.   http://www.fly3dx.com/manoeuvres2009/10-KnifeEdgePirouette.wmv
刀鋒自旋 刀锋自旋必须由中等/快速的前进飞行进入,经过一段明显的直线段后像相反的方向作四分之一横滚进入姿态后改出,动作精准和正确的空域位置得分就会高。
6 1 Inverted Nose-in Circuit The helicopter shall be made to move in a remote circle maintaining the nose constantly pointing at the centre of the circle. Judges will look for consistent height, centring and speed. http://www.fly3dx.com/setMan_invertedNoseInCircuit.htm http://www.fly3dx.com/manoeuvres2009/13-InvertedNoseInCircuit.wmv
倒飞机头向内盘旋 直升机以中线为对秤作一个水平圆,直升机头指向圆心。保持同一高度,保持中心,和匀速。
7 1 Figure 8 Inverted Circuit The helicopter should describe a uniform Figure 8 at a slow pace with consistent height and correctly centred. http://www.fly3dx.com/setMan_invertedFigure8.htm http://www.fly3dx.com/manoeuvres2009/06-Figure8InvertedCircuit.wmv
倒飞8字盘旋 直升機須以低速,固定的高度與正確的中心,完成一個8字形。
8 1 Backwards Loop While traveling along the flightline in a backwards direction, the helicopter will perform a single backwards loop. The judges will be looking for a good ‘round’ loop, positioned on the centre line, and consistent entry and exit points.   http://www.fly3dx.com/manoeuvres2009/07-BackwardsLoop.wmv
后退筋斗 直升机沿著平行飞行方向作后退飞行的过程中作一个后退筋斗,筋斗应该尽量地圆,居中对正,从同一点进入和改出
9 1 Stationary Fwd/ Bkwd Flips (2) The stationary forward / backward flips will be marked on good positioning on the centre line, accurate height control and smooth rotation of the disk, not necessarily the lowest altitude.   http://www.fly3dx.com/manoeuvres2009/08-2StationaryFwdBwdFlips.wmv
两个原地前滚/后滚翻 作两个原地的前滚翻接2个后滚翻,要求动作稳定一致,但不必追求超低空
17
发表于 2012-7-31 09:23 | 只看该作者
10 1.5 Pie Dish The helicopter will prescribe remote circuits centred on the contest centreline. The helicopter will fly sideways at constant speed, altitude and attitude with the disk as close as possible to the vertical position. There will be at least 4 complete revolutions, skids in, skids out, nose up or nose-down. http://www.fly3dx.com/setMan_pieDish.htm http://www.fly3dx.com/manoeuvres2009/05-PieDish.wmv
漏斗 直升机必须以赛场中线为中心绕圆,尽可能保持直升机尾管与地面垂直的角度,直升机必须保持固定的速度,高度,姿态。至少有4个完整的循环,选手可以选择直升机脚架朝内或者朝外,机头朝上或者朝下。
11 1.5 Tumbling Loop The helicopter will perform continuous Forward- or Backward tumbles while it describes a Forward or Backward Loop in the sky. The Loop will be centred, round and the rate of tumbling will be uniform. http://www.fly3dx.com/setMan_tumblingLoop.htm http://www.fly3dx.com/manoeuvres2009/09-TumblingLoop.wmv
前进或后退筋斗 直升机在做前进或后退筋斗的同时作连续的向前或向后滚翻,筋斗必须对称,滚翻速度一致。
12 1.5 Inverted Backward Loops This manoeuvre consists of 2 consecutive inverted backward loops entered from backward inverted flight. The judges will be looking for good ‘round’ loops, positioned on the centre line, and consistent entry and exit points. http://www.fly3dx.com/setMan_invertedBackwardsLoop.htm http://www.fly3dx.com/manoeuvres2009/11-InvertedBackwardLoops.wmv
倒飞后退筋斗 这个动作包含两个连续的倒飞后退筋斗,动作从后退倒飞进入和改出。筋斗应尽可能圆,并且在中心线。进入和改出点要在同一处。
13 1.5 Sustained Chaos The chaos should be sustained for a minimum of 10 seconds, up to a maximum of 30 seconds. The Manoeuvre will be stationary in front of the pilot and accurately centred. Pirouette rate should be sufficiently high to distinguish clearly the manoeuvre from a piroflip.   http://www.fly3dx.com/manoeuvres2009/12-SustainedChaos.wmv
定点持续自旋翻 定点持续自旋翻应持续至少10秒钟,最多不超过30秒钟,该动作应稳定在飞手前方居中对称。 自旋翻速度必须尽可能的快。
14 1.5 Snake This snake-like manoeuvre should be performed along the flight line and consist of at least 4 joined crescents, tailboom-horizontal, switching skids-in to skids-out and vice-versa between crescents. Each crescent must be clearly presented as a distinct half-circuit or more with the disc close to the vertical.   http://www.fly3dx.com/manoeuvres2009/14-Snake.wmv
大蛇 蛇线运动应沿飞线方向由四个半圆连结而成,飞行时尾管水平,在连结处由起落架向内转成向外或由向外转成向内飞行。
15 1.5 Elevator Slapper A single Elevator Slapper is an arcing half-flip with a half-roll at the mid-point. This manoeuvre will require 6 reversals to complete and the stop points should be consistent in height and of equal distance from the centre-line. Each half-roll shall be positioned at the centre-line with the tail boom vertical. http://www.fly3dx.com/setMan_slapper.htm http://www.fly3dx.com/manoeuvres2009/15-ElevatorSlapper.wmv
升降舵彩虹 单个升降舵彩虹是由半个长节拍器在中间加一个半横滚构成,这一动作需要逆转六次,停顿点的高度和位置应该稳定
16 1.5 Death Spiral The Death Spiral consists of a minimum 50m vertical drop with Elevator Rolls while descending on knife-edge. The vertical path should be on the judges centre-line and recovery shall be as low as the pilot is comfortable with and inverted.   http://www.fly3dx.com/manoeuvres2009/17-DeathSpiral.wmv
死亡螺旋 死亡螺旋包含一个至少50米的以刀片的姿态垂直下降,下降的同时做升降舵翻滚(尾管水平),动作必须居中对称,改出点在飞手能力允许的前提下应尽量的低并且倒飞拉起结束。
17 1.5 Pirouetting Roll / Flip The 2 pirouetting rolls / flips will be executed as a travelling manoeuvre continuously with no hesitation and constant height throughout. The mid-point of the manoeuvre shall be positioned on the centre-line. http://www.fly3dx.com/setMan_pirouettingRollFlip.htm http://www.fly3dx.com/manoeuvres2009/18-PirouettingRollFlip.wmv
行进中自旋翻滚 两个自旋翻是在行进中进行的,动作不应有停顿。 中间的动作应该在中心线上部完成。
18 1.5 Backwards Rolling Circle A horizontal circle performed with backward aileron rolls. The manoeuvre will be centred on the judges eye-line and exhibit good circular shape, accurate positioning with respect to the centre-line and consistent height throughout with a consistent rate of rolling.   http://www.fly3dx.com/manoeuvres2009/19-BackwardsRollingCircle.wmv
后退横滚盘旋 此动作必须以裁判眼前为中心,在做水平圆的同时做后退横滚,横滚速率应该一致,高度和位置控制要准确。
19 1.5 K 1.5 Auto* The K1.5 auto consists of an autorotational landing with a 360 degree Aileron Roll. There must be a minimum fall of 25m in autorotation before the roll begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline.   http://www.fly3dx.com/manoeuvres2009/20-K15Auto.wmv
K1.5熄火降落 自旋降落含一个360度横滚,横滚前必须有一个至少25米的自旋降落,高度下降和前进速度应该一致,落点应尽可能靠近飞手前方3米区
18
发表于 2012-7-31 09:26 | 只看该作者
其实我觉得,只要新手完成了1.5K值 的动作,都已经不是新手了:em15:

加油吧,这些动作做起来枯燥,但是很能提升技术。练玩以后会突然发现,奇经八脉全都通了,接下来要学的动作都会变得简单起来
19
发表于 2012-7-31 09:54 | 只看该作者
值得学习
20
发表于 2012-8-1 22:23 | 只看该作者

谁告诉固朗遥控器K-7XII模拟器设置

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