1. Angles. Let's say your main wing is at 0 degrees. Your canard needs to be angled positive to that. You want the canard to push the nose up.
2. CG. You still need to "fly" the model on the main wing. The CG on a canard model will be really far aft.
3. Weight. The model needs to have some weight to it to fly. If the wing loading is too light, it'll act strange. Grab a balance scale and make a balast that weighs about as much as your gear. That'll bring the model up to 20 grams or so. Then set the CG.
4. Gliding. I'm going to assume that you have glided models before. You should be throwing it downwards vice upwards。Think about the angle you'd like to see the model glide at when you turn off the motor. Then, adjust the CG and the canard angle till you get that angle on the throw. For most models, look for a 3 to 1 glide angle。If you are 2 meters tall, aim for a point 6 meters in front of you. Give it a good, hard toss too.
Good luck.
Oh, and for inspiration, look for a 3-view of the Beechcraft Starship. Or Chuck Yegar's Ez models.